Here’s a portion of a new Japanese market Nintendo game we made the graphics for. A lot of in-game sprites flew from our fingers to make the deadlines on this game, but it was a blast. By clicking above, you can watch a clip from the intro video we made to show how amazing the game is when played on the Nintendo DS version. If you click to read more you can see some of the early character designs we made for the animation portions of the game.
This is the animated music video we made with the boys from the Eastern Conference Champions. By far the most interesting song we’ve ever made an video for… We used an new, untested (until this production) rotoscope animation process on this video. The actual techniques we used are a bit of a secret, but we will say we did use a ouija board to channel a rather hyperactive spirit from 1985 that claimed to supply the cocaine to the animation crew during production of A-Ha’srotoscoped video. This paranormal entity’s tweaked advice, was particularly useless. So we just kinda winged it…
Also, note the psychopaths’ line dance in the video. If you learn this dance before you hit an ECC concert, you can join all the other people on the dance floor in a post-modern hipster mating ritual that always ends in heaping handfuls of ass.
In case you missed these up top, our montage reels if you please:
Here at Humoring the Fates (yes, we spelled it wrong there for the search engines… the studios are spelled old world style: Humouring the Fates) we use a lot of different techniques to craft animation. We think modern 2D cel animation has suffered a lot in the digital age. Software has allowed animators to rely more on digital trickery in favor of the hard work of drawing frame after frame after frame to make something move. Our animators are broken like wild mustangs and taught ancient eastern Zen practices to sit for days on end to finish all the insane work required to animate your project. Our animators harness their raw artistry and passion into each 1/24th of a second of screen time.
Most of our styles are built upon hand made drawings, hand painted backgrounds, and hand made… well everything. Even when we make animation in 3D we hand paint all the textures to exist in 3D space… we like our animation to be organic.
Have a look by clicking on that chap there there——>
In our pursuit of creating motion were there was none before, often we are forced by benevolent hands to slow down and simply produce one static image. A cosmic sign to slow down and enjoy the motionless. A self reflective moment to feel each breath of the pencil’s graphite across the fine tooth of the page. One still moment forever frozen in iconic imagery to remind us that an animator’s life is fleeting.
Typically we ignore all that esoteric bullhonky and craft single images that capture motion despite their stillness… because deep down we are animators. Our lives are centered around making it move.
Look for that “Made ‘n ‘Merica” stamp to know you’ve supported the endangered American animator. We’ve always taken pride in the fact we avoid outsourcing and hire as many animators as possible in America. Fuck yeah.
Remember that great pride of yesteryear? Put this in your head:
If you haven’t had a chance to check out the new musical short film we’ve been working on for the past year, mosey over to Lonely Loves Lonely, and pick through the fields of production updates one frame at a time.
Our production blog has a the daily rumblings of our animators available for perusal, there you can see our progress through various animated commercials, animated idents, animated films, animated TV, animated everything.
While we are a animation and design collective first and foremost, we’re not afraid of cameras, actors, cranes, steadicams, or no ghost. We like when clients want to throw live action into the mix. It keeps things spicy. Luckily we have the talent on staff to handle integration shoots. Working directly with our clients we’ll make a mash-up of real and magic into one look. Our team is headed by our Motion Graphics Lead Designer Mr. Patch, and we have several live-action crews available depending on the locations required. Click the image below to see some of our integration work over the years: